MMO BURNOUT: WHY I WANT AN ASSASSIN’S CREED MMO

Jul 28

I play a fair amount of single-player stuff when I’m not playing MMOs, and at the risk of outing myself as one of those infernal dudebros, I love the Assassin’s Creed franchise. And I do mean love. I’ve got an Altair poster in my office and an Ezio action figure on my desk. I even own all of the series’ portable and mobile games, the latter of which is firmly against my religion. I know that Unity had more than its share of technical issues, and I know that Ubisoft is no one’s favorite thanks to annualization and its Uplay DRM. But I can’t help it. Assassin’s Creed kicks holy ass and I want an Assassin’s Creed MMO. mapI won’t spend a lot of time delving into the series’ gameplay here except to say that it’s an incredibly addictive mixture of platforming, parkour, swordfighting, and collection minigames, with the later installments adding everything from grenades to sailing ships as the historical timeline moves forward. Visceral combat in the vein of Assassin’s Creed isn’t exactly the MMORPG genre’s forte, but games like TERA and even Age of Conan have proven that stylized action can be done on a massive scale. Parkour might be another matter because thus far few MMOs have attempted it, certainly none to the degree that Assassin’s Creed typically employs. Blade & Soul’s movement system shares some similarities, though, and Black Desert’s purportedly does too, so I wouldn’t assume that it’s impossible. notredameAn Assassin’s Creed MMO might run into trouble when it comes to world size, particularly if the designers are keen to make an open-world game that supports thousands of simultaneous users as opposed to something heavily instanced. And let’s face it, the world and its absurd level of detail — as well as the fact that basically every inch of it can be explored — is a large part of this franchise’s charm. Sure, there’s a story, and it’s got some interesting bits about secret societies, historical figures, and the like, but to use Unity as an example, I’ve already spent over 20 hours in the game since buying it on Steam last week, and I couldn’t tell you the first thing about its narrative...

Read More